//============================================================= // Skinny-Dipper Pack // By: Shayk-N'-Bake // Credits: Check the credits.txt file included with the pack. //------------------------------------------------------------- // Auto Booster © // By: Shayk-N'-Bake //============================================================= // Boost/Brake Keys (You can start TRIBES, set your beacon and grenade keys, close TRIBES, open up config.cs and look // for these three lines for the keys: // bindCommand(keyboard0, make, "rshift", TO, "use(\"beacon\");"); // bindCommand(keyboard0, make, "rcontrol", TO, "throwStart();"); // bindCommand(keyboard0, break, "rcontrol", TO, "throwRelease(\"Grenade\");"); // Where it says rshift and rcontrol is what your key would be, it could be b and g or something different if you change // it. Whatever they are, enter them into these two lines: // Boost Key: $AutoBooster::BoostKey = "b"; // Brake Key: $AutoBooster::BrakeKey = "g"; // Auto-Booster Toggle Key (Toggles Auto-Booster On/Off): $AutoBooster::ToggleKey = "6"; // Boost/Brake Delays: $Brake::Delay = 0.091; $Boost::Delay = 0.00075; function Boost() { if($Boost) { use("Beacon"); if (Client::GetTeam(getManagerId()) == -1) { $Boost = False; } schedule("Boost();", $Boost::Delay); } } function Start::Boost() { $Boost = True; Boost(); } function Stop::Boost() { $Boost = False; } function Brake() { if($Brake) { throwRelease(Grenade); if (Client::GetTeam(getManagerId()) == -1) { $Brake = False; } schedule("Brake();", $Brake::Delay); } } function Start::Brake() { $Brake = True; Brake(); } function Stop::Brake() { $Brake = False; } $AutoBooster[Option] = "On"; EditActionMap("playMap.sae"); bindCommand(keyboard0, make, $AutoBooster::BoostKey, TO, "Start::Boost();"); bindCommand(keyboard0, break, $AutoBooster::BoostKey, TO, "Stop::Boost();"); bindCommand(keyboard0, make, $AutoBooster::BrakeKey, TO, "Start::Brake();"); bindCommand(keyboard0, break, $AutoBooster::BrakeKey, TO, "Stop::Brake();"); bindCommand(keyboard0, break, $AutoBooster::ToggleKey, TO, "AutoBooster::Switch();"); function AutoBooster::Switch() { if($AutoBooster[Option] == "On") { $AutoBooster[Option] = "Off"; AutoBooster::Option(); } else if($AutoBooster[Option] == "Off") { $AutoBooster[Option] = "On"; AutoBooster::Option(); } else { $AutoBooster[Option] = "On"; AutoBooster::Option(); } } function AutoBooster::Option() { if($AutoBooster[Option] == "On") { RemoteBP(2048, "© Auto Booster/Brake ©\n:[ On ]:", 3); AutoBooster::On(); } if($AutoBooster[Option] == "Off") { RemoteBP(2048, "© Auto Booster/Brake ©\n:[ Off ]:", 3); AutoBooster::Off(); } } function AutoBooster::On() { EditActionMap("playMap.sae"); bindCommand(keyboard0, make, $AutoBooster::BoostKey, TO, "Start::Boost();"); bindCommand(keyboard0, break, $AutoBooster::BoostKey, TO, "Stop::Boost();"); bindCommand(keyboard0, make, $AutoBooster::BrakeKey, TO, "Start::Brake();"); bindCommand(keyboard0, break, $AutoBooster::BrakeKey, TO, "Stop::Brake();"); } function AutoBooster::Off() { EditActionMap("playMap.sae"); bindCommand(keyboard0, make, $AutoBooster::BoostKey, TO, "use(\"beacon\");"); bindCommand(keyboard0, break, $AutoBooster::BoostKey, TO, ""); bindCommand(keyboard0, make, $AutoBooster::BrakeKey, TO, "throwStart();"); bindCommand(keyboard0, break, $AutoBooster::BrakeKey, TO, "throwRelease(\"Grenade\");"); } //------------------------------------------------------------------------------ //$pref::OpenGL::NoAddFade = "True"; $pref::FOV = "120"; $pref::TerrainVisibleDistance = "15000"; $pref::skipIntro = "True"; $pref::waitForVSync = "False"; $pref::cdMusic = "FALSE"; $pref::filterBadWords = "False"; // Unless you're a little baby :) $pref::weatherPrecipitation = "FALSE"; //-------------------------------------------------------------------------------